It’s 2026, and I’m still grinding trophies in Brawl Stars. But every now and then, I think back to the June 2025 Brawl Talk that promised a wild July and August. That update didn’t just add content—it reshaped the game’s foundation. I remember watching the stream, skeptical at first, then gradually realizing Supercell was about to pull off something special. The Trophy Road rework, two new brawlers, fresh seasons, and limited-time modes all landed like a perfectly timed Super. Let me take you through it, from the perspective of someone who’s been brawling since the early days.

The Trophy Road Becomes a Board Game in Starr Park
When I first heard the Trophy Road was getting reworked, I yawned. Another progression tweak? But then I saw the screenshots. The road now lives inside a colorful Starr Park, laid out like a tabletop game. Instead of throwing dice, you earn trophies to take steps. Each step rewards you—sometimes with Credits, sometimes with new brawlers. Rare and Super Rare characters are now exclusive to this path. The current version has two worlds, letting you progress up to 100,000 trophies. Future updates will add more worlds, and I can’t wait to see where the board takes us next.

Alongside this, the old mastery system got replaced by Records. You complete various missions to unlock records and earn free rewards. It felt like cleaning out an old closet and finding a secret door—suddenly, there was a new layer of purpose to every match. I’ve been chasing records ever since, and the grind feels fresher than it has in years.
Alli and Trunk: Two Brawlers That Break the Mold
July brought Alli, a brawler who swims through water ponds as if they were her personal highways. She senses when opponents have low health, which boosts her speed, and her Super makes her invisible. Playing as Alli is like being a shark in a aquarium full of minnows—you circle, you wait, and then you strike. She completes a trio, and her water traversal opened up new strategies on maps I’d previously ignored.

August gave us Trunk, a fake tree that moves and attacks. Yes, you read that right. Trunk can reveal opponents hiding in bushes and target them with increased speed and damage. His main attack covers a huge area, and his Super is a dash-and-strike combo. He’s a wolf in sheep’s clothing—except the sheep is a carnivorous plant. I’ve lost count of how many times a Trunk popped out of nowhere and ended my streak. He also completes a trio, and the synergy within those groups is becoming a real strategic layer.

Greek Gods, Arthurian Knights, and a Rerun of Angels & Demons
The July Brawl Pass season took us to Greek Mythology. Hades Mortis was the headline skin, with Serapis Mortis and Pluto Mortis as chromas. As someone who loves mythology, I snapped up the pass immediately. The Underworld theme felt dark, dramatic, and perfectly suited for Mortis’s brooding vibe.

August shifted to King Arthur and his knights. King Archer Bo and Knight Bo were the two chroma variants in the Premium Plus tiers. The Knights of the Starr Table season had a noble, adventurous feel, and Bo finally got a skin that made me want to play him again.

Then there was the Angels & Demons rerun. It came back with new skins, new power-ups, and mini-periods for each faction. I remember grinding during the Angel phase, then switching to Demon mode for a completely different meta. It was chaotic in the best way—like a tug-of-war where both sides are pulling you in.

Three Time-Limited Modes That Stole My Weekend
July and August also introduced three limited-time modes, each a welcome break from the usual rotation:
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Dodge Brawl: Grab balls on the map and hit opponents with them. Simple, frantic, and hilarious.
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Knight Fight: Collect trophies from opponents and bring them to your base. It’s like capture the flag, but with more chaos.
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Token Run: Collect and hold Starr Park Tokens while enemies try to stop you.

I played Dodge Brawl until my thumbs hurt. Knight Fight brought out my competitive side, and Token Run was perfect for quick sessions. These modes reminded me why Brawl Stars keeps pulling me back—it’s not afraid to experiment.

Brawl Arena and the Competitive Scene
Earlier in 2025, the Battle for Katana Kingdom season introduced Brawl Arena, a MOBA-like mode that broke the game’s limits. I was skeptical at first—Brawl Stars as a MOBA? But it worked. The mode added a new layer of strategy, and it’s still one of my favorite limited-time events.
On the esports side, Monthly Finals led to the World Championship 2025. Top teams battled regionally, and the Pro Pass tied ranked progression to these events. Watching the finals in 2026, I can see how that 2025 summer update laid the groundwork for the current competitive landscape.
Final Thoughts from 2026
Looking back, the July-August 2025 update was a turning point. It wasn’t just about new brawlers or skins—it was about rethinking core systems. The Trophy Road board game, the Record system, and the trio completions all made the game feel deeper. Alli and Trunk remain two of my most-played brawlers, and the Greek and Arthurian seasons are still among my favorite themes.
If you’re a newer player wondering why veterans speak of that summer with nostalgia, now you know. Supercell didn’t just release content—they reinvented the foundation. And in 2026, we’re still reaping the rewards. 🎮