Hey everyone, it's your boy/girl back with the absolute tea on the latest Brawl Stars season! The Biodome update just dropped, and oh my stars, it's a game-changer. Forget everything you thought you knew, because Supercell just flipped the meta on its head. I've been grinding since the servers went live, and let me tell you, the vibes are immaculate. We're talking a brand-new Chromatic Brawler, some spicy balance tweaks that'll make you rethink your mains, and quality-of-life updates that are long overdue. Buckle up, because we're diving deep into the Biodome! 😎
Let's start with the main event: Eve! This Chromatic Brawler is a literal mother on a mission. Her whole aesthetic is giving 'protective space mom' and I am here for it. She travels in her own little spaceship and her main attack? She shoots eggs. Yes, EGGS. It's hilarious and surprisingly deadly. Her passive lets her hover over water, which is a niche but sometimes clutch ability on certain maps. Her Super, 'Baby Boom', is exactly what it sounds like – it gets chaotic in the best way. I've been playing her non-stop, and the skill ceiling feels high. Mastering when to use her Gadgets, 'Gotta go!' for a quick escape or 'Motherly Love' for some sustain, is key. She's not OP on release, but in the right hands? She's a menace.
Now, let's talk about the balance changes, because holy moly, the devs were not playing around this patch. They basically rewrote the book on several brawlers.
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Mr. P REWORK: This is arguably the biggest change. They made his 'Handle with Care' Star Power BASELINE. That's huge! Now his suitcases deal bonus damage after bouncing by default. His new 'Revolving Door' Star Power buffs his porter spawners, making them tankier and hit harder. This pushes him more into a summoner/control role. It's a fresh take and makes him way more interesting to play.
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Brock REWORK: Another baseline change! 'Incendiary' is now part of his main kit, so his rockets always leave a fire patch. His new Star Power makes his Super fire 44% more rockets. Brock mains, rejoice! Your area control just went through the roof.
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The Buff Brigade: Jacky's 'Hardy Hat' got tougher (20% damage reduction), Bea's 'Honeycomb' gadget is now a legit survival tool, and underdogs like Gale, Griff, Ruffs, and Max all got some loving. Gale's 'Blustery Blow' Star Power is actually usable now! Ruffs got more personal combat power, which he desperately needed. Max's raw stats are up. The meta is about to get shaken up, for real.
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The Nerf Bat: Grom and Tara, your time in the sun is... adjusted. Grom's projectile speed is now constant, so no more cheesy auto-aim snipes from across the map. His Super range got chopped down too. Tara's base damage got a slight tap, so she can't just delete everyone 1v1 as easily. Darryl's Rolling Shield gadget got tuned down because chaining Supers while being invincible was a bit too much, no cap.
New Game Modes Alert! 🚨 We got two new permanent 3v3 modes:
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Wipeout: First to 8 kills wins, or most kills when time runs out. It's pure, unadulterated chaos and I love it. No objectives, just violence.
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Payload: Yeah, you know the drill from other games. Push the cart, stop the enemy cart. It adds a whole new layer of strategy and team fighting.
The game mode rotations got a massive overhaul too. Siege is out of the regular rotation (RIP, but it's in Friendlies). Knockout is now in Map Maker! Basketbrawl and Duel are now seasonal modes. They also removed the Super City Rampage PvE mode. The weekend event teaser is now at the bottom of the list, which is a small but welcome UI change.
Cosmetics & Pins Galore! The skin game is strong this season:
| Skin | How to Get | Vibe Check |
|---|---|---|
| Firefly Rico | Brawl Pass Tier 1 | Glowy and cute |
| Spiky Eve | Brawl Pass Tier 30 | Edgy space mom |
| Wasp Bo | Power League | Scary and sleek |
| Lion Bull | Club League | Majestic af |
We also got a bunch of new animated and static pins, and they improved the pins for a ton of older brawlers like Dyna, Stu, and Sandy. The details, man!
Club League & Power League Upgrades are massive for the competitive scene. Club League Day 3 now has 6 tickets (up from 4) with 50% more points. Power points in the club shop are now unlimited per day! In Power League, names are hidden for opponents starting at Mythic I (not just Masters anymore), which cuts down on targeting. The Elo gains/losses are also smarter now – a close 1-2 loss hurts less, while a dominant 2-0 win rewards you more. This is a W change.
Ten New 2nd Gadgets! This is low-key one of the coolest parts. New tricks for Colette, Lola, Bibi, Emz, Grom, Byron, Squeak, Belle, Fang, and Ash. Ash's 'Rotten Banana' is hilarious and disruptive. Fang's 'Roundhouse Kick' gives him even more mobility. Experimentation time!
Other Game-Changing Stuff:
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Wildcard Power Points can now drop from boxes! Once you have 16+ brawlers, there's a chance any box converts ALL its power points into wildcards. This is HUGE for focusing on maxing your favorite brawlers.
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First-Time User Experience is smoother. New players start in Solo Showdown now, not Gem Grab. Makes sense for learning the basics.
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Server Regions: New server in Taiwan, and they re-enabled Sydney and Bahrain servers. Better ping for more players worldwide!
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A bunch of bug fixes, including the El Tigro Super VFX and freeze frames with bush-revealing gadgets.
So, what's the final verdict? The Biodome update isn't just a new coat of paint; it's a foundational shift. The brawler reworks (Mr. P, Brock) show the devs aren't afraid to completely rethink kits to keep the game fresh. The new modes are bangers, the competitive systems are healthier, and the new progression with Wildcard Power Points is a massive QoL win. Is it perfect? There will always be balance tweaks needed (looking at you, post-nerf Grom mains), but the direction is fantastic. This update gets a solid S-Tier from me. Now if you'll excuse me, I have some eggs to shoot and a payload to push. Catch you in the Biodome! ✌️